Having ideas is good. Discussing them is even better. The best though is to write them down so you'll never forget them. The bit extra on top of that is to share your ideas with others. In this section I am trying to offer my knowledge and understanding in an organized, presentable and useful way.
There will be only PDF files available to download since I found myself spending more time re-formatting the word document in HTML, rather than actually writing it. PDF is a good way to easily present my articles the way I itended to in the first place.
Please feel free to directly link to the articles or this website.
Disclaimer: Some of the files below are not approved academic or scientific papers and should not be regarded as so. They are based on independent research and the author doesn't hold any responsibility for incorrect information that may be included in any paper or any output your might produce using this material. You are free to use any of the following information for your own research or your project. In the case of this article's reproduction or representation (on printed, offline or online form), credits should be given to the author and areiacreations.com.
Functionality-based Hierarchical Scenegraph (Implementation) 22/May/2007 | |
How to create an easy to handle, debug and maintain scenegraph/entity manager for your game project. |
Particle Engine for the PSP 07/May/2007 | |
How to face the technical challenges that arise when trying to simulate complex particle systems in devices that present hardware restrictions and constrains such as a portable gaming device, more specifically the PSP. |



